SexLab Defeat Hybrid (Bane + Baka + Babo)
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This is a replacement for SexLab Defeat. It keeps Bane's edition combat/quest behaviour and adds Baka edition animation events plus BaboDialogue compatibility.

Load this INSTEAD of:
- SexLab Defeat_convertedSE (Bane)
- Sexlab Defeat Baka Patch

Keep enabled:
- SexLab
- BaboDialogue (BaboInteractiveDia.esp) if you use it
- Baka Motion Data Pack (BakaMotionData.esp) for the custom knockdown/resist/QTE animations
- FNIS or Nemesis

Plugin name stays SexLabDefeat.esp so BaboDialogue's "Sexlab Defeat Check" and other patches still see Defeat.

MO2
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1. Copy this folder into your MO2 mods directory (or install it as a mod).
2. Disable the two original Defeat mods so only one SexLabDefeat.esp is active.
3. Place this below SexLab and above or near BaboDialogue. Baka Motion Data Pack can load anywhere as long as FNIS/Nemesis sees it.
4. Run FNIS or Nemesis.
5. New game is safest. Existing saves that already ran Bane Defeat can usually continue; do not switch from Baka's ESP mid-save if you can avoid it.

What was merged
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From Bane: SexLabDefeat.esp, SEQ, UILib, knockdown/state logic, Arrok resist fallback, Break-Undies-aware strip path.
From Baka: DAR female trauma idles, DefeatRefuseGesture, Babo/BaboFollowers/BattleFuck actor skip, Baka Motion animation events (when BakaMotionData.esp is loaded), skimpy-armor knockdown MCM option.
From BaboDialogue: no files copied. Compatibility is runtime detection of BaboInteractiveDia.esp faction 0xD58522 so those NPCs are left to Babo.

If Baka Motion Data Pack is not loaded, Defeat uses Bane's original animations.
